But there is one drawback: the implementation is certainly drifted away from the Smalltalk model, this and the implementation are never synchronized. That would not a problem for itself, but of course, the implementation is not perfect. It has bugs, or during the implementation new ideas or problems popping up (every environment has its own pitfalls :-) Or new requirements comming into view, of course ;-). And then there is a decision needed: resynchronize the Smalltalk model with the implementation, and decide about these new requirements, problems etc. there, or throw away the model and work only with the implementation ?
Well, it depends :-) But I have set up some simple rules for making this decision more easy:
- Don't leave the model too early. There is certainly a time, where it makes no sense to keep the live model up-to-date. The most destination systems have big differences to Smalltalk, and if one have to bother about to many details in Smalltalk, it is time to leave it. But I observed in many cases this point in time can be delayed. The model is a good tool even if the first code in the destination environment exists.
- Don't ignore too many details. Of course the nature of modelling is to ignore some details and to focus on the building blocks of a problem. But to make the model too easy forces the necessarity to keep the model synchronized much longer then really needed. Therefore, it makes also sense to anticipate and model some things which are strongly related to the destination plattform. To say: "oh, in Smalltalk I have not this problem" makes the model too easy sometimes. Also keep track on the interfaces in the destination platform, and model them by mock objects or something similar. To ignore input and output makes the model too easy.
- Don't implement twice. If you have the application in Smalltalk and in the destination environment, you had leave the model too late :-) . Some details, which are not part of any model, which are only things of the destination languange, which are not essential to data structures or input output, must be solved directly in the destination environment.